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Ok, so has anyone else out there visualized poi as a 2 cones who's points meet at the center of rotation, convolving inside a sphere?!?!... Or am I jsut a bit off my rocker?
ei (h><H)
h>=hand cone
<H=poi Head cone
( )= sphere
I came full circle tonight and broke back out of "spinning in clean planes" and got back into a lot of what I started out doing with glow strings before I thought of it as poi. This time of course I have a lot more experience, control, and understanding of "what" I'm doing with poi.
I've been playing with isolating the center pivot not only in a plane, but in 3d, so that the poi body convolves an hourglass shape oscillating back and forth, as you do a figure eight. This makes it really easy to change planes and direction of spin.
The way I'm starting to think of it now is that when you are isolating your poi in a plane, your hand and poi head are tracing the equator of a sphere with diameter= length of poi. If you move your hand along the axis of rotation, pulling the poi after it, your hand traces the base of one cone, who's base is shrinking and body lengthening to a point at the pivot, and the poi head is tracing the base of the cone mirroring the hand cone. Of course its even more complicated than that, because the sphere is moving back and forth following your hand.
Anyway, I'm starting to play with patterns that are constantly changing planes by revolving the cones around in the spheres, making 3d spirals.
Thoughts? Insights?
-Alien Jon
ei (h><H)
h>=hand cone
<H=poi Head cone
( )= sphere
I came full circle tonight and broke back out of "spinning in clean planes" and got back into a lot of what I started out doing with glow strings before I thought of it as poi. This time of course I have a lot more experience, control, and understanding of "what" I'm doing with poi.
I've been playing with isolating the center pivot not only in a plane, but in 3d, so that the poi body convolves an hourglass shape oscillating back and forth, as you do a figure eight. This makes it really easy to change planes and direction of spin.
The way I'm starting to think of it now is that when you are isolating your poi in a plane, your hand and poi head are tracing the equator of a sphere with diameter= length of poi. If you move your hand along the axis of rotation, pulling the poi after it, your hand traces the base of one cone, who's base is shrinking and body lengthening to a point at the pivot, and the poi head is tracing the base of the cone mirroring the hand cone. Of course its even more complicated than that, because the sphere is moving back and forth following your hand.
Anyway, I'm starting to play with patterns that are constantly changing planes by revolving the cones around in the spheres, making 3d spirals.
Thoughts? Insights?
-Alien Jon
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, June 12, 2007 - 6:20 AMI don't have too much time but will talk with people at uber about it,
But the vertical cone idea I've talked about wth rev a little, WHat I can extract is the idea of reflective planes (the bases of the cones) and that every plane (cone you create with the poi reflects across some axis of symetry. (wow was that comp[licated ? Kind of makes sense to me)
The same applys to atoms and atomic plane bendy thangs.
To add on to what Jon said, to bend planes (often necesarry for 3-d work) I've found a ew different ways,
Make the poi loose momentum (like Aidon's poi spinning)
or spin real fast into another plane (a la nick woosley)
Atomic hybrids Anyone? Just been thinkin...
Any other thoughts? -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, June 12, 2007 - 6:51 AMAtomic Hybrids *waves*
the move that rove likes, sometimes (erroniosly imo) called atomic weave, is readily hybridised, and feels great, but looks weird.
T -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, June 12, 2007 - 8:15 AMIt's really more like an atomic buzzsaw weave, no?
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, June 12, 2007 - 8:28 AMaye, trinity, box, and atomics.... we need to get together sometime and really give eachother headaches lol
btw, does anyone else feel that if the atomic rule is perpendicular planes it means that there is a shit ton (uhh um more than 2 hehe) variations of moves called the atomic weave......
theres the 2beat horizontal vertical (imagine a 2 beat wallplane weave with left hand and a corkscrew like thing with the right)
theres the box weave, which probably has at least four variations, based on which hand is in wall and which hand is in wheel, then you start adding inside variations to that and well.... yeah....
then i guess theres a weave that would be based on the X buzzsaw thing... i haven't played much with that yet
yeah
get down in poi town
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, June 12, 2007 - 11:13 PMBased on possible plane combinations times 2 for both directions of spin, I think there are like 24 atomic weaves, or box weaves for that matter. It doesn't matter if they are aligned with the x, y, and z planes (+), or if they are at 45 degrees to them (x) its still 4 quadrants times 3 axes times 2 spin directions... unless I'm missing something. I haven't played with atomics exhaustively.
With atomics and box weaves are you guys staying in respective planes, or plane changing by 90 degrees periodically as part of the pattern? (As opposed to trinity, where you are plane changing by 60 degrees)
What I was playing with the other night was changing planes more fluidly, I'm not sure if you could define it as box or trinity, although it touches both of 60 and 90 degree changes. Some of it feels like you are constantly stalling in a direction that is changing wile starting to spin in a constantly changing new plane, this seems to be approaching 3d spiraling. A lot of it was very free-form. It seems to be an extension of stuff I was playing with over the winter based on constantly rotating a pattern around through 360 degrees: ie take a corkscrew and rotate it incrementally, around an axis perpendicular to the axis of the corkscrew so that it passes through counter clockwise, forward, clockwise, and backward spin orientations. This was not isolated though. When you isolate, it makes the plan changes far more dynamic.
Well... sleepy time,
-Jon -
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, June 13, 2007 - 5:37 PMthe point in the nomclature I think is that weave is a outside plane 3 beat spider pattern, and the number of diffrent axies on wich yo can do it are infinate, because in essence we are spinning a sphere.
and remember the names are limited, it might be usefull to think of arashis 'spider' term in wich any cross/follow pattern is valid, and then aply the plane varients.....
but it dosnt produce catchy names like 'meltdown' for example :)
anyway, the thing to rember is that although the planes are offest, each one can still spin in either outside or inside or inverted (double inside) and the difeence between a buzzsaw weave in and vanilla waeve in 2d and 3d are essentially the same.
AAAAAAANYWAY
to hybridise the busaw weave, in forwards the poi coming up the inside is isolated whilst the poi returning to the bottom is taken in an arc with the hand descibing the ouside of the isolated sphere.... clear? :P
T :wave: -
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, June 13, 2007 - 7:59 PM>>the point in the nomclature I think is that weave is a outside plane 3 beat spider pattern, and the number of diffrent axies on wich yo can do it are infinate, because in essence we are spinning a sphere.
>>and remember the names are limited, it might be usefull to think of arashis 'spider' term in wich any cross/follow pattern is valid, and then aply the plane varients.....
Yep, I agree on both points.
When I say 24 I'm specifically referring to taking the "plain vanilla" weave and extrapolating strictly to possible perpendicular orientations about x, y, and z with out plane changing for boxes and atomics. Taking a specific subset based on a few parameters out of the ultimately infinite possibilities.
>>but it dosnt produce catchy names like 'meltdown' for example :)
We could always take incredibly long-winded and verbose technical definitions of the moves, write them out on the fridge with magnetic letters and then rearrange the letter into catchy names >_^`
3d hybrids, loud and clear: As my initial post suggests, I'm really liking thinking in terms of spheres.
-Jon -
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, June 13, 2007 - 8:07 PM>>We could always take incredibly long-winded and verbose technical definitions of the moves, write them out on the fridge with magnetic letters and then rearrange the letter into catchy names >_^`
Right, because tech poi geek outs don't confuse enough people already.
And why are you guys limiting yourselves to only three dimensions...
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, June 13, 2007 - 8:29 PM>>And why are you guys limiting yourselves to only three dimensions...
...
Oh I'm not. But all of the extra-dimensional stuff us Aliens do still looks just like normal spinning since you 4-space beings only see its projection into 3 spatial dimensions and 1 time dimension. <*>_<*>
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, July 2, 2007 - 10:43 PM4 dimensional, perhaps not. That said, I've been thinking about quantum planes a lot - like the inner side planes that aren't wheel-inswing, but rather where you do bits of the 5 beat "antispin" (outdated usage) isolated weave. The planes that are defines by the other poi, rather than your body or it's own geometry. So that you can be spinning in a plane that does not exist until the other poi creates it, and then are you changing planes? -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, July 3, 2007 - 7:46 AMVirtual planes... virtual photons... pions decaying into split-time quantum coupled electrons... blahblahgriblblatherhahahaha.... Damn you Adam Dipert and your physics, and planting idea seeds like this in my head.
OK, I'm better now: so yes I think you are changing planes locally throughout the movement, but your frames are still probably within the bounds of parallel spinning.
If the poi are staying in parallel planes throughout the movement then it is like tracing a spiral along the surface of a conic or cylindrical volume. A cone and/or cylinder is of course a stack of parallel circles. At any point if you stop your movement along the axis of rotation (moving perpendicular to spin) your new plane is parallel with your older one. Since traditional compound circle movement and pendulums are all in-plane that is all still the same model. The more complicated the movement gets the more you have to move your body around to frame the poi in these parallel planes without bending planes. In practice some plane bending is usually going on with most spinners, but as long as this levels back out to parallel with in a safe frame then you are over all still in "flatland" so to speak. If you break those local safe frames then you transition into the realm of atomics, trinity, box planes, just plane old 3d gibberish, etc.
Hurray for 3d gibberish! No matter how your planes are oriented to each other , they are still expressed in 3 spatial dimensions, one time dimension. 3 spatial can be expressed in Cartesian coordinates with 6 rays (3 negative, 3 positive directions) or it can be expressed ala Bucky Fuller: 4 rays, each shooting out the corners of an infinitesimal tetrahedron, which might be an interesting way to view volumetric trinity... wait a sec, 4 rays non of which are parallel?! Hmm, maybe we are already not 3-dimensional after all. >_<
www.grunch.net/synergetic...dintro.html
-Alien Jon
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, July 10, 2007 - 7:06 PMI think baz you're straying into differential geometry where instead of having a fixed axes or "fixed" within the universe the axese are just in relation to the poi themselves (like defining axes as normal/tangent vectors of some curve).
I was playing with I think what jon was talking about when he means 3d planes when you talk aout spiraling planes and keeping the same points of rotation would that essentially boil down to constantly changing planes within the context of say a standard 3 beat weave or whatever move you want, as I was doing that and it definitely felt interesting as you stray into the atomics and out of them and like you said the feeling of constantly stalling and accelerating you get is very very cool.
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Re: 3d poi: cones and spheres and spirals oh my!
Thu, July 12, 2007 - 7:50 PMhahahahhahahahahahahha
::cackles wildly::
it's all the isolation of the point.... ( . ) -
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, July 16, 2007 - 7:20 PMits all the isolation of the boobs... ( . ) ( . )
Atah! atah!
--Getting punchy... too much computer... rendering hybrid animation soon... I hope-- -
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, July 16, 2007 - 10:07 PMDude, and isolated hug with a girl could totally turn into a boob isolation. -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, July 17, 2007 - 2:13 AMThe real trick is flipping the girl head over heals to isolate each boob in sequence, kinda like using isolations to walk 2 spheres being palm spun... Hmmm, there must also be something to a girl palm spinning a guys balls... Did I type that out loud... need to get to sleep. When did you say you were arriving at Tim's *wink*? -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, July 17, 2007 - 8:13 AMnah, she's too cool for tims now, im going to have to go to the beach and drink a pina colada.
wtf is everyone doing after this weekend?
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Re: 3d poi: cones and spheres and spirals oh my!
Sun, August 12, 2007 - 2:13 PMwould u mind making a video of this because it would help to see it so people can learn it. thanks -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 9:21 AMDoug, if you are talking about the boob and/or ball isolations, I feel these techniques are far too advanced for public viewing ;-P, so no porn videos. If you're talking about spinning poi in 3d then Hopefully I'll have some video up semi-soon. I believe there are some videos of plane-bending in boxes on Spherculism.net: www.spherculism.net/gallery/main.php
-Alien Jon -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 1:15 PMLook for Arashi's videos.
He is the only person, I've seen than truly uses three dimensional spinning.
It will be very interesting when spinners start creating more stuff in this respect. =) -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 3:07 PMThe key word here is LOOK, as Arashi's videos are hard to find. Also Video doesn't do Arashi justice. I'm thinking that for 3d spinning you need to take the time to shoot the movements from several camera angles. This means that to capture someone's flow you need several cameras for a shoot... :-(
>The Jesus, if you have any Arashi vid's other than what he has on you tube under Sangre Del Sol, please let me know !!
-Alien Jon
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 3:11 PMthere are atomics (imo defined as 3 d spinning or pendicular planes)
which is consider these .... i think i wrote this in an earlier thread too hmmmm
anyways......
theres the one hand wheel plane, other hand doing horizontal plane which creates strange circular orbit things you can move around split up, makes interesting fountain variations.
theres the another is the more traditional atomic which is where your arms are in an /\ and the poi follows making it a X which of course can be broken down into flowers and fountains and im trying to mexican wave it it's fun stuff, rovo has a video showing the weave variation of this style of atomic on his youtube.
i have no idea wtf arashi talks about when he types and im sure most are reading what im talking about and thinking the same thing.
how far
does
the
rabbit
hole
go
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 3:14 PM
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 3:16 PMand to jon, by the way
remember that thing that we both do that we don't know what it is and you got into from a butterfly and i got into from a weave based crosser?
it's seeming like it's that X rovo nick woosley styled atomic being fountained -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 3:30 PMI get into that from a side to side split-time butterfly. Since I take it around the long-arm circle as it goes in front of and behind me, it's always plane-bending a bit into atomic configurations. Weeee! So I've been getting into 3d plane-bending 1.5's a little bit , its weird.
-Alien Jon -
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Re: 3d poi: cones and spheres and spirals oh my!
Tue, August 14, 2007 - 4:11 PMAlien, I will look; I think I have a few other than his latest although not a lot. -
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, September 24, 2007 - 1:19 PMthose vids arent really going to have any interesting 3d spinning... and only basic atomics...
if you cant find them ill send you them if i can ever find a way to get them duped.
i do have a little bit of footage of some helical spinning yet to be put up and theres a moment of helix/conicals on the you tube vids (i think)
otherwise all we need is for someone to videotape me and put them up somewhere ;) but what else is new eh?
interesting read guys, lets all spin together soon! -
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, September 24, 2007 - 1:43 PMIf ya wanna then come to firedrums in the spring we'll fly ya out for it.
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, September 24, 2007 - 3:30 PMthere's an idea =)
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Re: 3d poi: cones and spheres and spirals oh my!
Mon, September 24, 2007 - 4:35 PMArashi, come out for Spherecamp Texas '07! It's November 30- December 02 in Austin... So surely you can make it with this type of lead time to schedule it in :-P
There will be at least one digicam there.
Also this is probably right up your ally Arashi, although not "3d"... antispinning one beat collapses into an ellipse instead of foils... more specifically the head is an ellipse, the pivot point is a linear isolation and the hand is making a circle that moves in the opposite direction as the head (antispin remember). The hand circle feels quite like an isolation only a bit more "elastic" and "backwards" if that makes sense, qualitatively, to anyone out there. Have you been playing with these at all?
Back on the 3d topic, Last time I was in Austin, after you showed me the whip style star pattern you did something that made me think of a 3d Star of David/ merkaba. Am I just making this up in my imagination or where you really doing that with trinity stuff or something? -
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, September 26, 2007 - 2:28 AMyup... think i posted something about em somewhere, under "cat eyes..." but who knows what the post was about, maybe nothing. really good technique for flowers. a bit good excercise to train the hand for point isolations and linear isolations imho. -
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Re: 3d poi: cones and spheres and spirals oh my!
Wed, September 26, 2007 - 2:37 AMoh and yeah you were a bit tipsy i think, i know i was... ive been doing star of david stuff, when i do spin anymore... if i remember correctly i showed you several variations in wall plane patterns and slightly possibly a few 3 dimensional patterns with it as well. but i definitely remember showing you the basic one... on the japan fire festival video soon to be released youll see the basic wall plane one (and some x atomic weaving and turning)
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